• Mists of Pandaria Concept Art

    Mists of Pandaria Concept Art

    Mists of Pandaria is Blizzard’s fourth expansion to their award-winning MMO, “World of Warcraft”, taking players to the new continent of Pandaria – a land heavily influenced by traditional Eastern architecture and design.  Through the released concept art, you can see the Eastern influence permeating every facet of the game, [...]

    Read more ›
  • Art of Laurel Austin

    Art of Laurel Austin

    Laurel Austin is an artist currently working for Blizzard Entertainment, and has contributed concept work for big titles such as Splash Damage’s Brink.  She has also contributed art to the World of Warcraft Trading Card Game – I’m a huge fan of the Headless Horseman card sleeves myself.  For more [...]

    Read more ›
  • Art of Jose Emroca Flores

    Art of Jose Emroca Flores

    Jose Emroca Flores is an illustrator and designer currently working at Activision Blizzard in California.  His previous works are among the likes of EA, Vivendi Universal, Maxim, Game Informer, Iam8bit and many others.  If you would like to see more of Jose’s works, be sure to check out his personal [...]

    Read more ›
  • Art of Gadget-Bot

    Art of Gadget-Bot

    Gadget-Bot is a studio combining the works of concept artists Robert Simons (The Thing [2011], Project Arbiter, Ender’s Game [2013]) and Peggy Chung (Merada Entertainment, Rhythm & Hues).    With mastery in illustrating and rendering a myriad of subjects ranging from futuristic mechs to more traditional animation design, the sheer [...]

    Read more ›
  • Magic: The Gathering Art by Izzy Medrano

    Magic: The Gathering Art by Izzy Medrano

    Izzy is one of my personal favorite artists for Magic the Gathering – he did the artwork for both Lord of Extinction and Sharuum the Hegemon, some of my favorite cards.  Utilizing both flawless anatomy and unorthodox/surreal structures, any card Izzy illustrates becomes instantly recognizable.

    Read more ›
  • Dead Island Concept Art by Artur Sadlos

    Dead Island Concept Art by Artur Sadlos

    2011′s highly anticipated Dead Island featured one of the more original settings of a zombie apocalypse-esque game – a tropical paradise.  Artur Sadlos provided concept art for both the environments and characters of the game.  It’s an interesting mix; the decrepit, rotting zombies clash against the bright and colorful tropical [...]

    Read more ›

Recent Posts

Evolution – Devil May Cry

Evolution – Devil May Cry

Finally, I sit down and resume work on this site once again.  If I have learned anything in the past months, it is that running repeatedly into a wall in hopes the wall would give is futile.  Insisting upon brainstorming ideas for the site against an adamant writer’s block proved to [...]

Read more ›
Blind Squirrel Props

Blind Squirrel Props

It’s time to introduce a new category here on Chimeric Concepts – Costuming & Props!  And for our first feature, we have graphic designer Mike Iverson. Mike Iverson is the mastermind behind Blind Squirrel Props, and the creator of some of the best replicas of fantasy and sci-fun props you [...]

Read more ›
Art of Danny Gardner

Art of Danny Gardner

Danny Gardner is a concept artist working in the entertainment industry, having worked on projects such as Fox Studios’ Bones and Gearbox Software’s Borderlands 2.  A master of many subjects, Danny can craft vehicles, landscapes, props and figures with equal finesse.  From sleek, stylish ships to strikingly detailed environments, you [...]

Read more ›
Guild Wars 2 Concept Art

Guild Wars 2 Concept Art

Though a release date is still unclear for NCSoft and ArenaNet’s highly-anticipated MMORPG, there has been no shortage of concept art since early this year.  Showcasing the talents of many of ArenaNet’s best artisits, Guild Wars 2 showcases a brilliant and diverse world where the inhabitants are just as vivid and [...]

Read more ›
Magic: The Gathering Art by Rebecca Guay

Magic: The Gathering Art by Rebecca Guay

Rebecca Guay has been contributing paintings to Magic: The Gathering since the early 1990′s, offering a unique style that is instantly recognizable amongst the normally dark and gritty style of the Magic universe.

Read more ›
Assassin’s Creed III Concept Art

Assassin’s Creed III Concept Art

The concept artist of past Assassin’s Creed games, Gilles Beloeil, remains the senior concept artist for Assassin’s Creed 3.  While the style remains the same, the shift to the 18th century changes nearly every aspect of the game: environment, costumes, architecture.  Even with the change of setting, however, the art [...]

Read more ›
Uncharted: Drake’s Fortune Concept Art

Uncharted: Drake’s Fortune Concept Art

There is a treasure trove of concept art out there for Uncharted, and rightfully so – the game was applauded by critics for its cinematic take on storytelling combined with lush, highly detailed environments and realistic characters.  While Naughty Dog will soon raise the bar (again) with Last of Us, [...]

Read more ›
Donkey Kong Country Returns Concept Art by Sammy Hall

Donkey Kong Country Returns Concept Art by Sammy Hall

Donkey Kong Country Returns is a beautiful game.  No platformer has ever presented such detailed and dynamic environments; the world is alive and reacts in unique ways as you progress.  It is appropriate, then, that such a gorgeous game has equally fantastic artwork. The following concept art was created by [...]

Read more ›
World of Warcraft: Cataclysm – Character and Equipment Design

World of Warcraft: Cataclysm – Character and Equipment Design

Cataclysm brought two new races into the spotlight of Azeroth: the technologically-gifted Goblins and the cursed, feral Worgen.  Each left their own footprint in the world; the Worgen regions present a very Victorian-esque style of architecture and a Goblin settlement can be seen a mile away with its haphazard carpentry [...]

Read more ›
Anima RPG Art by Wen-M

Anima RPG Art by Wen-M

The Anima brand spans the entirety of traditional gaming with products including a card game, a roleplaying game and a miniatures game.  Anima gets its unique art style from the designs of its biggest contributor, Wen-M.  Combining bright, vivid colors with sharp and often extraordinary details, Wen-M has given the [...]

Read more ›